Guides
An Earning Guide to Action Games for Complete Beginners
Updated on Feb 9, 2026☕️ 3 Mins Read
Written by
Leslie Ross
An offer is a deal between a game studio and you, brokered by TryRewards. The studio wants players who genuinely try the game, so it pays for people who reach a stated point inside it. You install through a tracked link, you play until you hit that point, and the reward lands in your balance. There is no catch hidden in the model itself.
What varies is how demanding the stated point is, and action games sit at the demanding end. A milestone in this category is often something you have to be good enough to reach, not something that arrives if you keep tapping. Knowing that from the start saves you from choosing an offer on payout alone and discovering the difficulty in week two.
For a first offer, ignore the biggest number on the wall. Pick something where the milestone is a count you can watch go up — stages cleared, levels reached, floors descended — rather than a rank you have to win your way into. Counted milestones let you work out roughly how long the whole thing will take after twenty minutes of play, and that estimate is the most useful thing a beginner can have.
Survivor-style games and offline stage games are the friendliest introductions for exactly that reason. Something like City Demolish gives you a fixed set of missiles against a fixed set of buildings, and either you clear the stage or you retry it a minute later. Nothing is lost, nobody is beating you, and the ladder only goes one way.
Play properly on day one. Get through the tutorial, take every reward it hands you, and spend the starting currency on whatever makes your character or your loadout stronger. Action games front-load their generosity, and beginners routinely hoard that currency for a purchase they never make while failing runs they could have cleared.
From there, aim for one or two sessions a day rather than a marathon. Action games punish tiredness in a way that puzzle games do not, and the run you lose at eleven at night is a run you would have cleared at lunchtime. Somewhere in the middle of the week you will hit a wall where enemies suddenly outscale you; that is the game asking you to upgrade gear rather than to play better, and half an hour spent on upgrades will get you past it.
Keep an eye on the offer's deadline from the first day, not the last. If you are a third of the way through the time and nowhere near a third of the way through the milestone, that is early enough to change plan without having wasted much.
Every one of those is recoverable except the first, and the first is the one people make most. The tracked link is the whole mechanism, so a game installed any other way is simply a game you are playing for free. Check that you came through TryRewards before the tutorial starts, every single time.
The rest is patience of a fairly ordinary kind. Finish one modest offer end to end, watch the reward arrive, and you will have a realistic sense of what an hour of this is worth to you. That number is personal, and it is worth knowing before you commit a fortnight to anything.